M. Nakatani, T. Ohno, A. Komatsubara, “An Integrated Model Depicting Psychology of Active/Non-active Internet Users: How to Motivate People to Use Internet at Home”, International Journal of Innovative Computing, Information and Control, vol. 9, no. 12, (2013).
M. Nakatani, K. Suzuki, S. Hashimoto, “Subjective-evaluation oriented teaching scheme for a biped humanoid robot”, IEEE-RAS International Conference on Humanoid Robots (Humanoids2003), 2003.
M. Miyamoto, M. Nakatani, M. Watanabe, S. Yonemura, K. Ogawa, “A comparison of internet connection troubleshooting strategies by experts and novices”, HFES2004 annual meeting, pp.841-845, (2004).
M. Nakatani, M. Miyamoto, S. Yonemura, “User Support Design to Provide a Chance to Learn”, Proceedings of the Annual Convention of the Association for Educational Communications and Technology (AECT ’04), vol.1, pp.340-345, (2004).
S. Yonemura, M. Miyamoto, M. Nakatani, K. Ogawa, “The effect of visual information in collaborative troubleshooting”, Proceedings of the 11th International Conference on Human-Computer Interaction (HCI2005), No. 563, pp.1-5, 2005.
M. Miyamoto, M. Nakatani, S. Yonemura, Using Abstract Functional Information to Offset Incomplete Answers in Troubleshooting, Proceedings of the 11th International Conference on Human-Computer Interaction (HCI 2005), No.568, pp.1-5, 2005.
M. Nakatani, M. Miyamoto, “User Support Design to Enhance Motivation for Troubleshooting”, Proceedings of the 11th International Conference on Human-Computer Interaction (HCII 2005), (2005).
M. Nakatani, M. Miyamoto, “Enhancing the Acceptance of Computers by Housewives”, Proceedings of 42nd Annual Human Factors and Ergonomics Society of Australia Conference (HFESA), pp.110-116, (2006).
M. Miyamoto, M. Nakatani, “Evaluation of task-oriented package design to control attention in out-of-box experience on internet services”, Human Factors for assistance and automation, pp.469-477, (2008).
M. Nakatani, T. Ohno, A. Nakane, Y. Katagiri, S. Hashimoto, “Integrated Model Based on the Psychology of Active/Non-active Computer Users: Activating Technology Holdouts,” Proceedings of CHI 2010 Extended Abstract, pp.3295-3300, (2010).
M. Nakatani, T. Ohno, Y. Katagiri, A. Nakane, S. Hashimoto, “The Layout for the User-Friendly Manual: Case Study on an Internet Set-Up Manual”, Proceedings of the 4th International Conference on Human-Computer Interaction, Lecture Notes in Computer Science, vol. 6770, pp.40-45, (2011).
T. Yamauchi, T. Ohno, M. Nakatani, Y. Kato, A. Markman, “Psychology of user experience in a collaborative video-conference system”, Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work. pp.187-196, (2012).
T. Yamauchi, T. Ohno, M. Nakatani, Y. Kato, A. Markman, “Mutual Affects in Computer-mediated Collaborative Learning: Positive Feelings Shared by Collaborators Enhance System Evaluations”, Proceedings of the Annual Meeting of the Cognitive Science Society , Vol. 34, No. 34, (2012).
K. Kusano, M. Nakatani, T. Ohno, “Interactive design method based on structured-scenario”, Advances in the Human Side of Service Engineering (AHFE2012), pp.296-306, (2012).
M. Nakatani, T. Ohno, A. Nakane, A. Komatsubara, S. Hashimoto, “How to Motivate People to Use Internet at Home: Understanding the Psychology of Non-active users”, Proceedings of the 10th Asia Pacific Conference on Computer human interaction (APCHI’12), pp.259-268 (2012).
T. Ohno, M. Nakatani, Y. Katagiri, “Environment-Centered approach to ICT service design”, International Conference on Human Interface and the Management of Information. Springer, pp. 347-356, (2013).
C. Takayama, M. Nakatani, T. Ohno, A. Komatsubara, “Customer Satisfaction Plays an Important Role: A Model to Improve Resiliency of ICT Service Maintainers”, Proceedings of 5th REA Symposium on Managing Trade-offs, pp.265-270, (2013).
K. Kusano, M. Nakatani, T. Ohno, “Scnario-based interactive UI design”, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.391-394, (2013).
M. Yasuoka, M. Nakatani, T. Ohno, “Towards a Culturally Independent Participatory Design Method: Fusing Game Elements into the Design Process", International Conference on Culture and Computing, IEEE Computer Society Press, pp. 92-97, (2013).
M. Yasuoka, T. Ohno, M. Nakatani, “Impact of constraints and rules of user-involvement methods for IS concept creation and specification”, 6th Scandinavian Conference on Information Systems, Lecture Notes in Business Information Processing, Vol.223, pp.220-236, (2015).
A. Fumiya, M. Yasuoka, M. Nakatani, A. Kimura, M. Ihara, “Patterns for Living Lab Practice: Describing Key Know-How to Promote Service Co-Creation with Users”, International Journal of Automation Technology, Vol.14, No.5, pp.769-778, (2020).
F. Akasaka, , M. Nakatani: “Citizen Involvement in Service Co-creation in Urban Living Labs”, Hawaii International Conference on System Sciences (HICSS9), IEEE (2020). (採録決定)
Ono, A., Nakatani, M., etal :Effects of vibrotactile stimuli on perception of voiced and unvoiced bilabial stop consonants in noise, 12thInternational Seminar on Speech Production(ISSP2020) . (To be printed)
M. Nakatani, Y. Ishii, A. Nakane, C. Takayama, F. Akasaka: Improving Satisfaction in Group Dialogue: A Comparative Study of Face-to-Face and Online Meetings, HCI International 2021(採録決定）